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Keith Bullen

voodooboy00@gmail.com

(415) 606-5870

A bit about me..

I have years of experience in creating interactive products on most gaming systems since the sega genesis. I have been successful as a project director, creative director, designer, art director, technical art director, 3d artist, 2D artist and animator. As a professor I instructed in game design, 3d animation and interface design. For the past two years I have been focused on developing my own VR title and creating VR user experience studies for Google.

Experience

Google (Contract consultant):     January 2015– Present

Crumble Rock (VR, Mobile, Unity) Design, Art

Star Wars Chat (VR, Unity) Design, Art

Bot Labs (HTML, Unity 3D) Art, UI

Bot City (WebGL, Unity 3D) Art, Programming


Zynga:       July 2010 – December 2014

Farmville 3 (Mobile, Unity) Assoc. art director

Baseball with Friends (Mobile, Unity) Art director

Hidden Chronicles (Flash Facebook) Art director, outsourcing manager

FrontierVille (Flash Facebook) Narrative designer, level layout

PetVille (Flash Facebook) Content designer, outsourcing manager

Vampire Wars (Flash Facebook) Content designer, outsourcing manager

Roller Coaster Kingdom (Flash Facebook) Technical artist, outsourcing manager

YoVille (Flash Facebook) Game feature developer, outsourcing manager


Dark Voodoo Studios (Company Owner):    April 2005 – October 2010 

Fantastic Blade (Flash) Project director, lead designer

Fantastic Contraption Prius Edition (Flash) Project director, Lead designer, 

Purr Pals (Wii) Project producer, designer

Little League Challenge (PC), Project producer, designer

Mahjong Quest 2 (PC) 2D/3D Contract artist for Iwin Product


Art Institute of California San Francisco: August 2003 – September 2006

Instructor of Game Design, 3D Animation and Interface Design for Games. Mentor of Design Club

3DO Company:       March 1996 – July 2003

Army Men Land, Sea, Air (PS1) Project director, lead designer

Army Men World War (PS1) Project director, lead designer

Army Men 3D (PS1) Creative director, lead designer: The title sold over 1.2 million units and became a PS1 ‘Greatest Hit’.

Army Men (PC) Creative director, lead designer


Electronic Arts:        March 1992 – February 1996

Soviet Strike (PS1) Lead artist, 3D/2D art

Road Rash (Sega CD) Art director, 3D/2D art

Andretti Racing (Super Nintendo) Art director, 3D/2D art

Jungle Strike (Sega System): CG Artist / Animator

Road Rash 2 (Sega System): CG Artist / Animator